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    5 Games to Wrap Up June

    5 Games to Wrap Up June

    Lagiacrus, Underwater Combat, Seregios, and More in Monster Hunter Wilds Title Update 2

    Lagiacrus, Underwater Combat, Seregios, and More in Monster Hunter Wilds Title Update 2

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Path of Exile 2’s Endgame Strategy Could Backfire

by Stephan Huff
December 25, 2024
in PlayStation
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Path of Exile 2 steps into the gaming scene with some notable tweaks to its endgame, trying to reshape the conventional slow-paced ARPG gameplay into something a bit more dynamic. Players will notice a shift towards combat that values evasive maneuvers and challenging boss encounters. However, this new endgame philosophy clashes with highly potent player builds and speedy monsters, often complicating the strategic essence of these encounters.

As the developers work on refining the endgame, they’ll need to tweak enemy modifiers to balance monster speed with player strategies and temper builds that offer excessive safety.

As we head towards the game’s early access debut on December 6, 2024, Path of Exile 2 lets players dive deep by testing out various classes, skills, and the nuances of its mechanics. This journey is just the beginning, and as we move through 2025, we can expect further changes aimed at refining Path of Exile 2 to its best possible form. Despite its promising early access launch, the game has already shown some challenges, particularly as it veers from the slower, deliberate style that ARPGs traditionally embrace.

The Soulslike echoes in Path of Exile 2 are clear; death means fresh monster spawns and loot gone, pointing towards a gameplay loop that’s quite distinct from its predecessor. Its focus on dodge rolls and tough bosses marks a deliberate shift in pacing — yet the current endgame tweak could soon alter this flow.

Emphasizing survivability through slow and demanding battles is a key element of the game’s identity. These were features displayed prominently in promotional materials, and even developers at Grinding Gear Games were often stumped by boss battles during development. With early access came a tidal wave of players, about 400,000 to 500,000 tuning in daily on Steam, dwarfing any internal playtests. As experienced players dove in, once-intimidating challenges, like those demanding precision through dodge rolls and combat pattern recognition, became simplified more swiftly than anticipated.

This ease comes as seasoned players discover dominant builds in Path of Exile 2, compelling developers to recalibrate those seen as unbalanced. While many players tilt the balance in their favor with powerful items and skills, the endgame, as it stands, features monsters that can launch aggressive and swift assaults, dishing out lethal damage from melee range with problematic on-death effects. While a slower, more strategic approach remains the intent, actual survival often depends on doing quite the opposite.

Reflecting on its predecessor, Path of Exile 2 finds itself grappling with familiar themes of power escalation, where builds capable of wiping out waves of foes effortlessly and securely prove the most beneficial. Strategies like Lightning Arrow, Spark, and Gas Arrow come to the fore, sweeping threats with ease from a distance. The speed and aggression of current endgame monsters, amplified by multiple modifiers, don’t align with the game’s intended tactical pace.

This leaves Grinding Gear Games at a pivotal juncture. They have the option to maintain the status quo, recalibrate enemy modifiers to slow down monsters to a pace aligning with players, or address the super safe builds dominating endgame strategies. The last option might be contentious, having already stirred debates over skill nerfs and the idea of free respecs. Any decision that compromises the thrill of effective, tactical encounters seems unlikely to solve the underlying issue. Removing speed-inducing modifiers on monsters could bring back the meticulous battles characteristic of the broader campaign experience, yet truly altering the meta is another challenge altogether.

Resolving these endgame pains is complex, as many interconnected elements affect different parts of the game. For instance, speed-enhancing modifiers also play a role in Path of Exile 2’s Trial of Chaos. It remains to be seen whether Grinding Gear Games will introduce changes and how players will respond, but within the campaign’s bounds—up until around Cruel Act 1 or Act 2—gameplay feels poised to mirror Path of Exile 1’s essence more closely.

Path of Exile 2 is shaping up to be an ambitious evolution of Grinding Gear Games’ ARPG universe. As players journey across the perilous lands of Wraeclast, engaging with its rich cultures and formidable foes, they’re met with a game offering diversity in choices, characters, and confrontations. The allure of engaging in hundreds of unique boss battles and a profound endgame system makes the anticipation surrounding Path of Exile 2’s continued development and upcoming updates all the more exciting for its dedicated community.

Tags: StrategyPathExileEndgameBackfire
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